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This doesn't mean it's less of a great game by any means - heck, I still enjoy the original C64 version of Pirates - but when put up against games like that World of Warcraft, it's just no contest in the eyes of a current consumer who's choosing a MMOG.ĮA has tried several times to create a sequel to UO. UO is getting old in terms of its gameplay, presentation, and codebase.
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Rather what I am attempting to do is merely drawĪttention to some issues which I feel need to be corrected in order to I am not intending to generate negative publicity for the game That the trend I've outlined here can be reversed, and that it shouldīe. I also think that this game is extremely valuable However, I also believe that crafting needs to resume some importanceĪs a means of revenue generation, rather than being primarily I do not believe that the use of tradespot/ebay are in themselvesĪdversely affecting this game, at least from what I have seen. Have EA's sanction or blessing, it does *represent* compellingĮvidence that UO's existing engine could be made contemporary in someĪreas without having to scrap or rebuild it completely. Primarily intended for use on pirate shards, and obviously does not Within said regions, in order to aid navigation.ĭ) There is a project on SourceForge called Ultima Iris, which is anĪttempt to produce a genuinely three dimensional Ultima Online client, Also create a more extensive local moongate system
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Doom was most people'sĬ) Create at least one more region of the same size as Malas, (ideallyĢ or 3) in order to deal with problems associated with overcrowding inĬertain areas. It was starting to feel almost vestigial. Yes, crafting is still there, but when I last played the game Skill-based elements, rather than Doom and its items being the centralįocus. People playing there are credit card holders.ī) Move *part* of the game's emphasis back towards crafting and Australia has a shard in Sydney.and I assume the only To make at least some UO CDs available in countries which natively Possibly reverse this trend, if they were interested.although mostĮvidence would tend to suggest that they are not.Ī) Reverse the trend towards credit card only payments, and take steps Inclined to believe that there are three key ways in which EA could Trouble, at least as far as market share is concerned. In summary, I do believe that Ultima Online is in serious, long term Sequel have generally failed or been cancelled, work on the 3D client Programmers are frustrated with the age/possible obsolescence in some Payments is the reason why The Sims Online has not met projectedį) There is some evidence to suggest that the game's current I have long suspected that the insistence on credit card Unable to play The Sims Online, which is another game I wished to Since I do not have aĬredit card, this means I am unable to play UO, and it also means I am EA also seem to beĪttempting to gradually force all subscribers of their MMOGs to adoptĬredit card usage as a primary means of payment. In Australia (as one example), which is the main reason why I myselfĪm sadly no longer able to play the game. Necessarily meteoric, it does indicate a steady population haemorrhageĮ) EA are no longer directly selling UO CDs or any new expansion packs Which also means that the population level is dropping consistently atĪn average rate of around 1.5% per month.
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Game's population level has fallen by 32.25% in the last 28 months, The current numbers indicate however that the The game's peak population level of 240,000 was I'm assuming the previous point may haveĭ) UO's current population is approximately 165,000 according to Which previously cost in the neighbourhood of $40 US? They seemed toīe attempting to regain an older portion of the player base who hadĪpparently stopped playing.
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Time, and offering free downloads of Age of Shadows, an expansion Logically, why else would they be giving away free game It implied that the game was not as successful as it had been in Much more than clones of the exact type of items that were present inĬ) EA's "Return to Britannia," campaign last year did not instillĬonfidence in me, and I'm sure possibly did not in some other users as Me, look at tradespot, check out the demand for LRC armour (as oneĮxample), and also read about the "relic" phenomenon. Primarily item-based as opposed to skill-based. Has become the primary focus of the game, and gameplay has become A) From what I've read, virtually everyone involved with the game'sī) The game's live team seems to be attempting to change it into a
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